These examples of Worley Noise were made in C#. They are based on the examples shown in
The Coding Train live stream of 04/04/2020.
The basic idea is to take random points in space (2- or 3-dimensional) and then for every point in space
take the distance to the nth-closest point (e.g. the second-closest point) as some kind of color information.
When using the closest point. | When using the second closest point. | With different points for R, G, B information |
During the life stream one of the viewers asked in the chat for making The Worley Noise seed points are now agents with simple physics engines The seed points have 2 steering forces: It is always fascinating to see the complex self-organising behaviour |